# Medabots: Rokusho Version: a matching GBA decompilation

> Medabots: Rokusho Version reconstructs the USA Game Boy Advance game's functions as C compiled with agbcc. Its build inserts graphics, sound and other data from the user's baserom, then compares the resulting ROM with the original. The author reports all functions decompiled and a matching ROM build; module reorganization continues.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/rommerhacks/medabots-rokusho>
- Primary source: <https://github.com/rommerhacks/medabots-rokusho/blob/b97291a2a44643fd10900294f33fb7d5006f6d0d/README.md>
- Catalog page: <https://awesomerea.org/resources/medabots-rokusho-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/medabots-rokusho-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/medabots-rokusho-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A USA revision 0 ROM with the documented SHA-1 is required as baserom.gba.
- **Prerequisites:** Linux, WSL or macOS with make, git, Python 3, a C compiler and ARM binutils or devkitARM is required.
- **Prerequisites:** Install pret's agbcc for the matching build.
- **Limits:** The source modules are still being reorganized.
- **License:** MIT License.

## Primary sources

1. <https://github.com/rommerhacks/medabots-rokusho/blob/b97291a2a44643fd10900294f33fb7d5006f6d0d/README.md>
2. <https://github.com/rommerhacks/medabots-rokusho/blob/b97291a2a44643fd10900294f33fb7d5006f6d0d/INSTALL.md>
3. <https://github.com/rommerhacks/medabots-rokusho/blob/b97291a2a44643fd10900294f33fb7d5006f6d0d/LICENSE>

## More in Games

- [Medarot Parts Collection: a Game Boy disassembly and translation workspace](https://awesomerea.org/resources/medarot-parts-collection-disassembly-case/index.md) · Case study
- [medarot: a partial matching disassembly of Medarot Kabuto](https://awesomerea.org/resources/medarot-kabuto-disassembly-case/index.md) · Case study
- [MediEvil decompilation: an early checksum-gated PlayStation project](https://awesomerea.org/resources/medievil-decomp-case/index.md) · Case study
- [Mega Man 3: an annotated ca65 NES disassembly](https://awesomerea.org/resources/mega-man-3-ca65-disassembly-case/index.md) · Case study
- [Mega Man 9: a matching WiiWare decompilation](https://awesomerea.org/resources/mega-man-9-wiiware-decomp-case/index.md) · Case study
- [Mega Man X4: byte-matching PlayStation source reconstruction](https://awesomerea.org/resources/mmx4-decomp/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
