# Marble Knights Recompiled: an iOS game port by static recompilation

> Marble Knights Recompiled ports the iOS game to Windows by translating ARM64 functions in its UnityFramework into C and compiling them into a GameAssembly.dll for the Unity 2019.4.17f1 Windows player. A compatibility layer replaces iOS services, while preparation scripts process the player's own game data; the project also describes an Android path using a Mach-O loader.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/YuutaTsubasa/MarbleKnightsRecompiled>
- Primary source: <https://github.com/YuutaTsubasa/MarbleKnightsRecompiled/blob/0ffcd43be8886712595510ebebda02af3b499e3c/README.md>
- Catalog page: <https://awesomerea.org/resources/marble-knights-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/marble-knights-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/marble-knights-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** A copy of Marble Knights iOS 2.3.1, build 760642, is required; game data is not included.
- **Prerequisites:** Windows builds require Visual Studio 2022 Build Tools, LLVM, Python 3 with Capstone, and Unity 2019.4.17f1 Editor and Windows IL2CPP Build Support.
- **Testing evidence:** The early pre-release was tested on one Windows 11 PC with an NVIDIA GPU and one ARM64 Android device; AMD and Intel graphics drivers are untested.
- **License:** MIT License.

## Primary sources

1. <https://github.com/YuutaTsubasa/MarbleKnightsRecompiled/blob/0ffcd43be8886712595510ebebda02af3b499e3c/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
