# Lolo: reconstructing the OverField game server and protocol

> Lolo implements portions of an OverField server for a client connected through a configured proxy. The bundled Iridium tool captures and decodes the game's TCP traffic, exposes live packets through a web view and JSON API, and saves per-session NDJSON for protocol analysis.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/BanterSR/Lolo>
- Primary source: <https://github.com/BanterSR/Lolo/blob/8b621917e8acca5b6e56fd43d04a355a8c11903d/tools/Iridium/README.md>
- Catalog page: <https://awesomerea.org/resources/lolo-overfield-case/>
- Record JSON: <https://awesomerea.org/resources/lolo-overfield-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/lolo-overfield-case/index.md)

## Requirements & limits

- **Prerequisites:** Running the server requires the OverField client, the project's data files and LoloResource files saved in a Resource directory, and client proxy configuration.
- **Prerequisites:** Iridium requires Npcap or a compatible capture driver and current protocol definitions.
- **Limits:** Combat, some chat functions and other listed features remain unfinished.
- **License:** Apache-2.0 License.

## Primary sources

1. <https://github.com/BanterSR/Lolo/blob/8b621917e8acca5b6e56fd43d04a355a8c11903d/tools/Iridium/README.md>
2. <https://github.com/BanterSR/Lolo/blob/8b621917e8acca5b6e56fd43d04a355a8c11903d/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
