# Link's Awakening DX: static recompilation of the Game Boy Color ROM

> LinksAwakening converts a user-supplied The Legend of Zelda: Link's Awakening DX Game Boy Color ROM into C and builds a native Windows program. It uses gb-recompiled for code translation and runtime support, with an interpreter fallback for unresolved jumps and tools that compare hardware traces against SameBoy.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/LinksAwakening>
- Primary source: <https://github.com/sp00nznet/LinksAwakening/blob/58437d3e10d8876e45731eb3323547a80173ba8d/README.md>
- Catalog page: <https://awesomerea.org/resources/links-awakening-dx-static-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/links-awakening-dx-static-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/links-awakening-dx-static-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11 and the user's own Link's Awakening DX ROM as .gbc or a ZIP containing one ROM.
- **Prerequisites:** MSYS2 and its compiler packages are used for source builds.
- **Testing evidence:** The tested ROM is USA/Europe Rev 2; other revisions are untested.
- **License:** MIT license for repository code.

## Primary sources

1. <https://github.com/sp00nznet/LinksAwakening/blob/58437d3e10d8876e45731eb3323547a80173ba8d/README.md>
2. <https://github.com/sp00nznet/LinksAwakening/blob/58437d3e10d8876e45731eb3323547a80173ba8d/docs/architecture.md>

## More in Games

- [Little Planet: Sonic CD recompiled from a matching disassembly](https://awesomerea.org/resources/little-planet-sonic-cd-recomp-case/index.md) · Case study
- [Live & Recompiled: recompiling Conker: Live & Reloaded for PC](https://awesomerea.org/resources/conker-live-recompiled/index.md) · Case study
- [LMA Manager 2007: an Xbox 360 static recompilation in Rust](https://awesomerea.org/resources/lma-2007-static-recomp-case/index.md) · Case study
- [Lost Odyssey Recomp: statically recompiling an Xbox 360 RPG into native ports](https://awesomerea.org/resources/lost-odyssey-recomp-case/index.md) · Case study
- [Lufia II Recompiled: a native SNES recompilation](https://awesomerea.org/resources/lufia-ii-recompiled-case/index.md) · Case study
- [Luigi's Mansion: a GameCube static recompilation and boot investigation](https://awesomerea.org/resources/luigis-mansion-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
