# libadlib: reconstructing HyperBlade's ADLIB behavior system

> libadlib reconstructs the ADLIB behavior system shipped with HyperBlade, including its language, PBN compiler and host-independent runtime. Its tools decompile and inspect PBN plans, draw behavior graphs, compare files and trace execution. The author reports byte-identical compiler output for the game's 32 shipped plans in compatibility mode.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vomitselfie/libadlib>
- Primary source: <https://github.com/vomitselfie/libadlib/blob/b1d307d7f881ec3bba2933aa69cfdf29603264a0/README.md>
- Catalog page: <https://awesomerea.org/resources/libadlib-case/>
- Record JSON: <https://awesomerea.org/resources/libadlib-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/libadlib-case/index.md)

## Requirements & limits

- **Prerequisites:** CMake 3.20 or newer, a C++17 compiler and Ninja or Make.
- **Limits:** The adlib1996 compatibility mode retains the original compiler's fixed limits.
- **Testing evidence:** MSVC builds are untested.
- **License:** MIT License.

## Primary sources

1. <https://github.com/vomitselfie/libadlib/blob/b1d307d7f881ec3bba2933aa69cfdf29603264a0/README.md>
2. <https://github.com/vomitselfie/libadlib/blob/b1d307d7f881ec3bba2933aa69cfdf29603264a0/docs/getting-started.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
