# Let's Go Recomp: statically recompiling Pokémon Let's Go for Windows

> Let's Go Recomp ports the Nintendo Switch games Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! to Windows through static recompilation. It translates their ARM64 code to C and provides a runtime for Switch services, NVN graphics through Vulkan, audio and controllers. The build uses the player's extracted game files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/raulzrrs/letsgo-recomp>
- Primary source: <https://github.com/raulzrrs/letsgo-recomp/blob/1a70f777c7abac6834ca54bd69b1235471193e1e/README.md>
- Catalog page: <https://awesomerea.org/resources/lets-go-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/lets-go-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/lets-go-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10 or 11, x86-64 CPU with SSE4.2, Vulkan 1.3 GPU, about 4 GB of RAM while playing and about 6 GB of free disk space.
- **Prerequisites:** An owned copy of either game with extracted exefs and romfs folders.
- **Limits:** Work in progress; the author has not played the port from start to finish, and online features, Poké Ball Plus and a second player are unsupported.
- **License:** MIT license for repository code; third-party components retain their own licenses.

## Primary sources

1. <https://github.com/raulzrrs/letsgo-recomp/blob/1a70f777c7abac6834ca54bd69b1235471193e1e/README.md>
2. <https://github.com/raulzrrs/letsgo-recomp/blob/1a70f777c7abac6834ca54bd69b1235471193e1e/Makefile>

## More in Games

- [Libre40: a static-recompilation port of Army of Two: The 40th Day](https://awesomerea.org/resources/libre40-case/index.md) · Case study
- [Link's Awakening DX: static recompilation of the Game Boy Color ROM](https://awesomerea.org/resources/links-awakening-dx-static-recomp-case/index.md) · Case study
- [Little Planet: Sonic CD recompiled from a matching disassembly](https://awesomerea.org/resources/little-planet-sonic-cd-recomp-case/index.md) · Case study
- [Live & Recompiled: recompiling Conker: Live & Reloaded for PC](https://awesomerea.org/resources/conker-live-recompiled/index.md) · Case study
- [LMA Manager 2007: an Xbox 360 static recompilation in Rust](https://awesomerea.org/resources/lma-2007-static-recomp-case/index.md) · Case study
- [Lost Odyssey Recomp: statically recompiling an Xbox 360 RPG into native ports](https://awesomerea.org/resources/lost-odyssey-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
