# Dragon Ball Z: The Legacy of Goku II: a byte-matching GBA disassembly

> Dragon Ball Z: The Legacy of Goku II is reconstructed as a byte-matching GBA disassembly using ARM and Thumb assembly generated from the user's USA ROM. The build also re-encodes game containers, carries remaining bytes as slices of that ROM and compares the output with the retail digest. The author reports that 68.2846% of the ROM builds from tracked source.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/siruiusamory-cmyk/legacyofgoku2-disasm>
- Primary source: <https://github.com/siruiusamory-cmyk/legacyofgoku2-disasm/blob/55363351468719fff9650cad45d81011da1f9438/README.md>
- Catalog page: <https://awesomerea.org/resources/legacy-of-goku-ii-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/legacy-of-goku-ii-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/legacy-of-goku-ii-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned USA ROM matching the documented SHA-1 is required.
- **Prerequisites:** ARM Developer Suite 1.2, Python 3.12, and Visual Studio 2022 or Build Tools with the C++ workload are required.
- **Limits:** The author reports 68.2846% of ROM bytes built from tracked source; remaining bytes use slices from the user's ROM.
- **License:** MPL-2.0 license.

## Primary sources

1. <https://github.com/siruiusamory-cmyk/legacyofgoku2-disasm/blob/55363351468719fff9650cad45d81011da1f9438/README.md>
2. <https://github.com/siruiusamory-cmyk/legacyofgoku2-disasm/blob/55363351468719fff9650cad45d81011da1f9438/INSTALL.md>

## More in Games

- [Dragon Ball Z: The Legacy of Goku — a byte-exact GBA disassembly](https://awesomerea.org/resources/legacy-of-goku-disasm-case/index.md) · Case study
- [Dragon Quest Monsters German: a banked Game Boy Color disassembly](https://awesomerea.org/resources/dragon-quest-monsters-german-case/index.md) · Case study
- [dream-server: reconstructing a Pokémon Dream World server](https://awesomerea.org/resources/dream-server-case/index.md) · Case study
- [dream: Dream: Land of Giants disassembled and reimplemented in C](https://awesomerea.org/resources/dream-land-of-giants-case/index.md) · Case study
- [DriveClub Recomp: running the PS4 game on Windows and Linux](https://awesomerea.org/resources/driveclub-recomp-case/index.md) · Case study
- [ds3os: reconstructed Dark Souls 2 and 3 online servers](https://awesomerea.org/resources/ds3os-dark-souls-server-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
