{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/VibePorter/Lazarus/blob/d9486bad87db544430665b656aaff71e104958c2/docs/architecture.md",
    "https://github.com/VibePorter/Lazarus/blob/d9486bad87db544430665b656aaff71e104958c2/LICENSE"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Lazarus translates the Xbox 360 version of Mass Effect 2 with Title Update 2 from PowerPC code into C++ for Nintendo Switch. It converts Xenos shaders ahead of time and uses a deko3d renderer that handles the game's Direct3D calls. The repository includes game-specific hooks, native function replacements and build documentation for user-supplied discs.",
  "description_zh": "Lazarus 将 Xbox 360 版《Mass Effect 2》及 Title Update 2 的 PowerPC 代码转换为 C++，用于 Nintendo Switch。它预先转换 Xenos 着色器，并通过 deko3d 渲染器处理游戏的 Direct3D 调用。仓库还包含游戏专用钩子、原生函数替换和基于用户自备光盘的构建说明。",
  "entry_url": "https://awesomerea.org/resources/lazarus-mass-effect-2-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/lazarus-mass-effect-2-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/VibePorter/Lazarus/blob/d9486bad87db544430665b656aaff71e104958c2/README.md",
  "group": "cases",
  "id": "lazarus-mass-effect-2-case",
  "json_url": "https://awesomerea.org/resources/lazarus-mass-effect-2-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/lazarus-mass-effect-2-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/lazarus-mass-effect-2-case/index.md",
  "name": "Lazarus: a Mass Effect 2 static recompilation for Nintendo Switch",
  "name_zh": "Lazarus：面向 Nintendo Switch 的 Mass Effect 2 静态重编译移植",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "testing",
    "limits",
    "license"
  ],
  "requirements": [
    "A homebrew-capable Nintendo Switch, the user's two Mass Effect 2 Xbox 360 discs and the corresponding Title Update 2 package are required.",
    "The build produces the NRO and converted shaders from the user's files; the build chain has not yet been rerun from a fresh clone.",
    "Heavy scenes can have frame-rate drops and short audio dropouts; 2x MSAA, lens flares and online services are unavailable.",
    "GPL-3.0 License."
  ],
  "requirements_zh": [
    "需要可运行自制程序的 Nintendo Switch、用户自备的两张 Xbox 360 版《Mass Effect 2》光盘，以及对应的 Title Update 2 更新包。",
    "NRO 与转换后的着色器由用户文件构建；作者尚未从全新克隆重新运行整套构建流程。",
    "复杂场景可能掉帧并短暂中断音频；2x MSAA、镜头光晕和在线服务不可用。",
    "GPL-3.0 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/VibePorter/Lazarus",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
