# Kye for C64: reconstructing the puzzle game's rules in 6502 assembly

> Kye for C64 ports the 1992 puzzle game to Commodore 64 in 6502 assembly. Its author inferred object-processing and magnet rules by testing the original, then implemented them alongside a parser for original Kye level files; the port documents its behavioral differences.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/cobbpg/kye-c64>
- Primary source: <https://github.com/cobbpg/kye-c64/blob/e66fa3318e01cc62187ec60169624a27f183d644/README.md>
- Catalog page: <https://awesomerea.org/resources/kye-c64-case/>
- Record JSON: <https://awesomerea.org/resources/kye-c64-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/kye-c64-case/index.md)

## Requirements & limits

- **Prerequisites:** KickAssembler is required for a basic build; editing art and sound uses additional tools listed in the README.
- **Limits:** The port limits active objects to 255 and omits the original free-tile respawn search.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/cobbpg/kye-c64/blob/e66fa3318e01cc62187ec60169624a27f183d644/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
