# jgalbs cod4: porting the Call of Duty 4 multiplayer client to Apple Silicon

> jgalbs cod4 ports the KisakCOD Call of Duty 4 multiplayer client to Apple Silicon macOS. Its native Metal renderer and platform work support menus, maps, input, audio, hosting and multiplayer gameplay while loading assets from a user's compatible game installation. The source documents ongoing development and tested feature boundaries.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/JGalbss/cod4-macos>
- Primary source: <https://github.com/JGalbss/cod4-macos/blob/16f01045857e8142559a545d4222816371cb802d/README.md>
- Catalog page: <https://awesomerea.org/resources/jgalbs-cod4-case/>
- Record JSON: <https://awesomerea.org/resources/jgalbs-cod4-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/jgalbs-cod4-case/index.md)

## Requirements & limits

- **Prerequisites:** An Apple Silicon Mac with macOS 15.5 or later, Xcode Command Line Tools and Homebrew is required to build.
- **Prerequisites:** A compatible Call of Duty 4 installation must supply the game data.
- **Limits:** Broad third-party mod compatibility is not guaranteed; Windows-only mod DLLs need a native port.
- **License:** GPL-3.0 for project code, except where individual files state otherwise.

## Primary sources

1. <https://github.com/JGalbss/cod4-macos/blob/16f01045857e8142559a545d4222816371cb802d/README.md>
2. <https://github.com/JGalbss/cod4-macos/blob/16f01045857e8142559a545d4222816371cb802d/docs/RELEASE_NOTES_v0.2.0.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
