# Jackal UEFI: a disassembly-based UEFI port of the NES game

> Jackal UEFI ports the NES game Jackal to a native UEFI Shell application by translating its 6502 disassembly line by line into a C core. UEFI GOP handles graphics while UEFI services handle input and timing; a ROM extractor generates tiles, palettes, and layouts from the user's copy. Audio calls retain state and timing behavior without sound output.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/MikeWuPing/UEFI_Jackal>
- Primary source: <https://github.com/MikeWuPing/UEFI_Jackal/blob/8309f5bbd0a9275167e473a78dd32d4c05cb6b9b/README.md>
- Catalog page: <https://awesomerea.org/resources/jackal-uefi-port-case/>
- Record JSON: <https://awesomerea.org/resources/jackal-uefi-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/jackal-uefi-port-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained Jackal ROM named ref/orgrom.nes is required to generate resources.
- **Prerequisites:** The documented build environment uses Windows, Visual Studio 2019, EDK2, Python 3, QEMU, and OVMF.
- **Limits:** The application has no audio output.
- **License:** MIT license is stated for the original code and tools.

## Primary sources

1. <https://github.com/MikeWuPing/UEFI_Jackal/blob/8309f5bbd0a9275167e473a78dd32d4c05cb6b9b/README.md>
2. <https://github.com/MikeWuPing/UEFI_Jackal/blob/8309f5bbd0a9275167e473a78dd32d4c05cb6b9b/README_en.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
