# ISSD Native: recompiling International Superstar Soccer Deluxe

> ISSD Native recompiles International Superstar Soccer Deluxe for the Super Nintendo, USA release, into C. The supported dump is a headerless SFC of 2,097,152 bytes, internal title SUPERSTAR SOCCER 2, SHA-256 d2fe66c1ce66c65ce14e478c94be2e616f9e2cad374b5783a6a64d3c1a99cfa9. Release v0.6.0-beta.1 covers Windows, Linux, Steam Deck, and Android 8.0 or newer. Gameplay advances at 60 Hz.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sergiomanzur/issd-native>
- Primary source: <https://github.com/sergiomanzur/issd-native/blob/2c20d46dc1e0167db072dd4d8abbfde0cf01cd8e/README.md>
- Catalog page: <https://awesomerea.org/resources/issd-native/>
- Record JSON: <https://awesomerea.org/resources/issd-native/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/issd-native/index.md)

## Requirements & limits

- Verify the ROM with python tools/verify_rom.py. On Windows, run ISSDNative.exe or the source build at build/ISSDNative.exe with --rom. Keep aot_boot_deny.txt beside the executable. Android build targets are arm64-v8a and x86_64.
- License: GPL-3.0 for this project's own code. The README says SNESRecomp is PolyForm Noncommercial 1.0.0, the ISSD disassembly reference is GPL-3.0, and the ISSD web editor reference is MIT.

## Primary sources

1. <https://github.com/sergiomanzur/issd-native/blob/2c20d46dc1e0167db072dd4d8abbfde0cf01cd8e/README.md>

## More in Games

- [Jade Empire: a native port by x86-to-Odin static recompilation](https://awesomerea.org/resources/jade-empire-recomp-case/index.md) · Case study
- [James Pond 2: Codename RoboCod — an Amiga static recompilation](https://awesomerea.org/resources/james-pond-2-robocod-recomp-case/index.md) · Case study
- [Jet Force Gemini Recomp: a native Windows recompilation](https://awesomerea.org/resources/jet-force-gemini-recomp-case/index.md) · Case study
- [Jet Force Gemini: Recompiled — an N64 static recompilation port](https://awesomerea.org/resources/jet-force-gemini-recompiled-case/index.md) · Case study
- [Jet Moto 2 Recompiled: a PlayStation game statically recompiled for PC](https://awesomerea.org/resources/jet-moto-2-recompiled-case/index.md) · Case study
- [Juiced 2 Recompiled: an Xbox 360 static recompilation for Windows](https://awesomerea.org/resources/juiced-2-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
