# inFAMOUS: First Light — a native Windows port through a PS4 compatibility runtime

> inFAMOUS: First Light — PC Edition runs the user's PS4 game files on Windows through a compatibility runtime while executing the game's x86-64 code on the PC CPU. It adds First Light-specific imports, system services, and hash-checked engine hooks to a runtime shared with Second Son, with a Vulkan 1.3 backend and GCN-to-SPIR-V shader translation. The author reports that the early build reaches open-world gameplay.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/kam0n4ik/inFAMOUS-First-Light-PC-Edition>
- Primary source: <https://github.com/kam0n4ik/inFAMOUS-First-Light-PC-Edition/blob/8391a0a23ff67f376ade388bbbc61ecd75dfada5/README.md>
- Catalog page: <https://awesomerea.org/resources/infamous-first-light-pc-edition-case/>
- Record JSON: <https://awesomerea.org/resources/infamous-first-light-pc-edition-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/infamous-first-light-pc-edition-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained, decrypted CUSA00897 game folder with eboot.bin, sce_module, sce_sys, and art.
- **Prerequisites:** Windows 10 or 11 x64, a CPU with AVX, F16C, BMI1, LZCNT, and MOVBE, and a Vulkan 1.3 GPU.
- **Limits:** Early status; the author reports gameplay on one development PC, while AMD and Intel GPUs and physics above 60 FPS remain unchecked.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/kam0n4ik/inFAMOUS-First-Light-PC-Edition/blob/8391a0a23ff67f376ade388bbbc61ecd75dfada5/README.md>
2. <https://github.com/kam0n4ik/inFAMOUS-First-Light-PC-Edition/blob/8391a0a23ff67f376ade388bbbc61ecd75dfada5/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
