# Hyper Street Fighter Zero Gold: byte-matched PS2 source recovery

> Hyper Street Fighter Zero Gold reconstructs the hidden PS2 game Hyper Street Fighter Zero as C source, with one file per matched function. Its round-trip tools compile the recovered C, assemble remaining code, link a full image and compare it byte for byte with the user's original. The author reports the project is about 91% complete; a native PC hardware-abstraction layer remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/BrendleFly/hyper-street-fighter-zero-gold>
- Primary source: <https://github.com/BrendleFly/hyper-street-fighter-zero-gold/blob/e4698e457e03aa2ed31b37d0016ac9a9056f6b14/README.md>
- Catalog page: <https://awesomerea.org/resources/hyper-street-fighter-zero-gold-case/>
- Record JSON: <https://awesomerea.org/resources/hyper-street-fighter-zero-gold-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hyper-street-fighter-zero-gold-case/index.md)

## Requirements & limits

- **Prerequisites:** The user must own the original Street Fighter Zero: Fighter's Generation disc and extract its data.
- **Testing evidence:** Testing is currently described only for Windows 11.
- **Limits:** The author reports the project is about 91% complete; a native PC hardware-abstraction layer remains unfinished.
- **License:** MIT license.

## Primary sources

1. <https://github.com/BrendleFly/hyper-street-fighter-zero-gold/blob/e4698e457e03aa2ed31b37d0016ac9a9056f6b14/README.md>
2. <https://github.com/BrendleFly/hyper-street-fighter-zero-gold/blob/e4698e457e03aa2ed31b37d0016ac9a9056f6b14/src/ro9/README.md>

## More in Games

- [hyperblade-decomp: matching HyperBlade's Windows executable](https://awesomerea.org/resources/hyperblade-decomp-case/index.md) · Case study
- [ICO decompilation: byte-identical PAL and Japanese PlayStation 2 boot ELFs](https://awesomerea.org/resources/ico-matching-decomp-case/index.md) · Case study
- [Illbleed decomp: reconstructing the Dreamcast executable](https://awesomerea.org/resources/illbleed-decomp-case/index.md) · Case study
- [Imperialism: reconstructing the 1997 game in C++ and Rust](https://awesomerea.org/resources/imperialism-decomp-case/index.md) · Case study
- [Indiana Jones and the Infernal Machine: a matching C decompilation](https://awesomerea.org/resources/infernal-machine-matching-decomp-case/index.md) · Case study
- [Jackal: commented disassembly of the NES game](https://awesomerea.org/resources/nes-jackal-disasm/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
