# Hover!: statically recompiling the Windows 95 game to native C

> Hover! statically recompiles the Windows 95 game Microsoft Hover! from the owner's HOVER.EXE into generated C and builds a 32-bit native host. Its pcrecomp pipeline catalogs functions, lifts game code and binds Windows imports; the author reports playable level-one runs and conformance checks, while host code adds presentation and multiplayer features.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/sp00nznet/hover>
- Primary source: <https://github.com/sp00nznet/hover/blob/c6db13466e0258848097ffd8e97d489f46ae37c7/README.md>
- Catalog page: <https://awesomerea.org/resources/hover-static-recompilation-case/>
- Record JSON: <https://awesomerea.org/resources/hover-static-recompilation-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hover-static-recompilation-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's own copy of Microsoft Hover! and the pcrecomp toolkit.
- **Prerequisites:** Windows builds require Python 3.10 or later and Visual Studio 2022 C++ tools; Linux builds require clang-cl tooling and 32-bit Wine.
- **Limits:** The project is marked alpha; the author reports that the presenter window does not work under Wine.
- **License:** MIT license.

## Primary sources

1. <https://github.com/sp00nznet/hover/blob/c6db13466e0258848097ffd8e97d489f46ae37c7/README.md>
2. <https://github.com/sp00nznet/hover/blob/c6db13466e0258848097ffd8e97d489f46ae37c7/docs/architecture.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
