# HotelMarioRecomp: an early Philips CD-i static recompilation

> HotelMarioRecomp builds a native Hotel Mario program on the cdirecomp static-recompilation engine using a locally supplied CD-i BIOS and game disc image. Its game-specific build configuration generates modules and sets runtime checks; the author reports clearing the first three Hotel 1 stages, while full campaigns remain unverified.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/HotelMarioRecomp>
- Primary source: <https://github.com/mstan/HotelMarioRecomp/blob/7a3683a0dd0e9632c769483c7df28f8b25f8938a/README.md>
- Catalog page: <https://awesomerea.org/resources/hotel-mario-cdi-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/hotel-mario-cdi-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hotel-mario-cdi-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide a legally dumped 512 KiB cdi490a.rom BIOS and Hotel Mario USA Mode-2 CUE/BIN image.
- **Prerequisites:** Use the sibling cdirecomp checkout, CMake, a C11 compiler and SDL2.
- **Limits:** Full campaigns, bosses, ending and correct save restoration remain unverified.
- **License:** PolyForm Noncommercial License 1.0.0.

## Primary sources

1. <https://github.com/mstan/HotelMarioRecomp/blob/7a3683a0dd0e9632c769483c7df28f8b25f8938a/README.md>
2. <https://github.com/mstan/HotelMarioRecomp/blob/7a3683a0dd0e9632c769483c7df28f8b25f8938a/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
