Case study
Hot Wheels: function-by-function PC executable reconstruction
Reconstructs functions from a Hot Wheels PC game executable as C++ and compares compiled results with the original through objdiff. Ghidra-derived function addresses, sizes, symbols and relocations guide the per-function work.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 2
- Last commit
- 2026-10-22
- Language
- C++
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A user-supplied hotwheels.exe placed at orig/hotwheels.exe.
- Prerequisites: Visual C++ 6.0, Python and Ninja; the README documents an optional wibo path.
- License: No licence file in the repository.
Cite
BibTeX
@misc{hot-wheels-pc-decomp-case,
title = {{Hot Wheels: function-by-function PC executable reconstruction}},
howpublished = {\url{https://github.com/Alaxend0l/HWVX-PC-Decomp}},
url = {https://github.com/Alaxend0l/HWVX-PC-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hot-wheels-pc-decomp-case/}}
}Plain text
Hot Wheels: function-by-function PC executable reconstruction. https://github.com/Alaxend0l/HWVX-PC-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hot-wheels-pc-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Alaxend0l/HWVX-PC-Decomp · Revision 3a3879d
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