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Case study

Hot Wheels: function-by-function PC executable reconstruction

Reconstructs functions from a Hot Wheels PC game executable as C++ and compares compiled results with the original through objdiff. Ghidra-derived function addresses, sizes, symbols and relocations guide the per-function work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-22
Language
C++

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A user-supplied hotwheels.exe placed at orig/hotwheels.exe.
  • Prerequisites: Visual C++ 6.0, Python and Ninja; the README documents an optional wibo path.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{hot-wheels-pc-decomp-case,
  title = {{Hot Wheels: function-by-function PC executable reconstruction}},
  howpublished = {\url{https://github.com/Alaxend0l/HWVX-PC-Decomp}},
  url = {https://github.com/Alaxend0l/HWVX-PC-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hot-wheels-pc-decomp-case/}}
}

Plain text

Hot Wheels: function-by-function PC executable reconstruction. https://github.com/Alaxend0l/HWVX-PC-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hot-wheels-pc-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Alaxend0l/HWVX-PC-Decomp · Revision 3a3879d

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