# HLSL Decompiler

> HLSL Decompiler translates DXBC for shader model 5.x or lower, DXIL for shader model 6.x, and SPIR-V into HLSL. The README says the shaders it targets are those commonly used in Unreal Engine 5 projects.

- Type: Tool
- Targets: Binary
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/YYadorigi/HLSL-Decompiler>
- Primary source: <https://github.com/YYadorigi/HLSL-Decompiler/blob/5a803369b5848c3650eb524e3713f2f809cdabc1/README.md>
- Catalog page: <https://awesomerea.org/resources/hlsl-decompiler/>
- Record JSON: <https://awesomerea.org/resources/hlsl-decompiler/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hlsl-decompiler/index.md)

## Requirements & limits

- Build with CMake 3.10 or newer and a C++17 compiler.
- The README describes a RenderDoc plugin entry for DXBC to HLSL.
- The README does not name a license.

## Primary sources

1. <https://github.com/YYadorigi/HLSL-Decompiler/blob/5a803369b5848c3650eb524e3713f2f809cdabc1/README.md>

## More in Native binaries

- [Windbg Decompile Extension via LLM](https://awesomerea.org/resources/windbg-decompile-ext/index.md) · Tool
- [Pseudo C Dump](https://awesomerea.org/resources/pcdump-bn/index.md) · Tool
- [Ruri.ShaderDecompiler](https://awesomerea.org/resources/ruri-shader-decompiler/index.md) · Tool
- [libghidra](https://awesomerea.org/resources/libghidra/index.md) · Tool
- [ghidrasql](https://awesomerea.org/resources/ghidrasql/index.md) · Tool
- [Pyre](https://awesomerea.org/resources/pyre/index.md) · Tool

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
