{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Helion rebuilds a Doom-compatible engine with static rendering and state management for dynamic map changes. It reads user-supplied IWAD game data and supports WADs targeting vanilla Doom, Boom, MBF, MBF21, ID24 and part of UDMF.",
  "description_zh": "Helion 重建兼容 Doom 的引擎，以静态渲染和状态管理处理地图变化。它读取用户提供的 IWAD 游戏数据，支持面向原版 Doom、Boom、MBF、MBF21、ID24 的 WAD，并部分支持 UDMF。",
  "entry_url": "https://awesomerea.org/resources/helion-doom-engine-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/helion-doom-engine-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/Helion-Engine/Helion/blob/8088d62815b7da6f391ee06b7246edcac79eda97/README.adoc",
  "group": "cases",
  "id": "helion-doom-engine-case",
  "json_url": "https://awesomerea.org/resources/helion-doom-engine-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/helion-doom-engine-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/helion-doom-engine-case/index.md",
  "name": "Helion: rebuilding a Doom-compatible engine",
  "name_zh": "Helion：重建兼容 Doom 的游戏引擎",
  "reconstruction_method": "engine-reimplementation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "limits",
    "license"
  ],
  "requirements": [
    "A user-supplied IWAD game data file and an OpenGL 3.3-compatible GPU.",
    "Windows 7 x64, Linux x64 or an M-series macOS ARM64 device.",
    "UDMF support is partial.",
    "GPL-3.0 license."
  ],
  "requirements_zh": [
    "需要用户提供 IWAD 游戏数据文件及支持 OpenGL 3.3 的 GPU。",
    "支持 Windows 7 x64、Linux x64 或搭载 M 系列芯片的 macOS ARM64 设备。",
    "UDMF 支持不完整。",
    "许可证为 GPL-3.0。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/Helion-Engine/Helion",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
