{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/STATUS.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/XBOX-ENGINE.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/G2-SELECTION.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/EXECUTION-MODEL.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/REVIEW-HALO1-DECOMP.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/docs/RIGHTS-STATUS.md",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/config/xbox-release.json",
    "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/dependencies.lock.json",
    "https://github.com/chrissotraidis/projectreach/releases/tag/v0.3.10"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Brings Halo: Combat Evolved to iPhone, iPad and Apple silicon Macs through two engines. The Xbox edition builds a pinned OpenCE port of the community Xbox decompilation, while Custom Edition translates the user’s own haloce.exe 1.10 from x86 to ARM64 ahead of time, with HaloPad supplying Windows, Direct3D 9, input, audio and network services. The project discloses substantial AI assistance and records device results in a status log.",
  "description_zh": "通过两套引擎将 Halo: Combat Evolved 带到 iPhone、iPad 和 Apple 芯片 Mac。Xbox 版构建固定版本的 OpenCE，即社区 Xbox 反编译成果的移植；Custom Edition 则将使用者自己的 haloce.exe 1.10 从 x86 提前转换为 ARM64，并由 HaloPad 提供 Windows、Direct3D 9、输入、音频和网络服务。项目披露了大量 AI 辅助，并在状态日志中记录设备测试结果。",
  "entry_url": "https://awesomerea.org/resources/halopad-project-reach-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/halopad-project-reach-case/",
  "evidence_class": 1,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/chrissotraidis/projectreach/blob/a291d8540f5e3e39ecdbf45e46af4c48fb37cb62/README.md",
  "group": "cases",
  "id": "halopad-project-reach-case",
  "json_url": "https://awesomerea.org/resources/halopad-project-reach-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/halopad-project-reach-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/halopad-project-reach-case/index.md",
  "name": "HaloPad: Halo on Apple devices through a decompilation port and x86 recompilation",
  "name_zh": "HaloPad：通过反编译移植与 x86 重编译在 Apple 设备上运行 Halo",
  "preview_kind": "image",
  "preview_url": "https://awesomerea.org/previews/halopad-project-reach-case.jpg",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "Preview release 0.3.10 provides a PadMint recipe and checksums, with no public IPA. Personal builds contain Halo game code and must not be shared. Tested devices include iPad Pro 12.9-inch (6th generation), iPhone 14 and Apple silicon Macs; Xbox graphics still have differences.",
    "Xbox edition needs the user’s original-Xbox Halo: Combat Evolved disc image; only USA maps build 01.10.12.2276 was tested. Custom Edition needs HaloCESetup.exe 1.00 and the user’s product key; the builder fetches Bungie’s 1.10 update. Retail Halo PC, Anniversary, Master Chief Collection and later games are unsupported.",
    "iOS/iPadOS 17.4+ or macOS 14.4+ on Apple silicon. Building with PadMint needs an Apple silicon Mac, Xcode 26+ and about 35 GB free for the first Xbox build; the Xbox edition also has a GitHub Actions workflow. Custom Edition additionally needs Wine and pinned M-HT SR tools.",
    "Known limits include first-use hitches, softer Xbox textures, occasional controller loss and DLL mods such as Chimera not loading.",
    "No project-wide public license grant is stated; RIGHTS-STATUS.md says publication is not authorized. Reconstructed Bungie/Microsoft code and original game assets retain their rights."
  ],
  "requirements_zh": [
    "预览版 0.3.10 提供 PadMint 配方和校验和，没有公开 IPA。个人构建包含 Halo 游戏代码，不得分享。已测试设备包括 12.9 英寸 iPad Pro（第 6 代）、iPhone 14 和 Apple 芯片 Mac；Xbox 画面仍有差异。",
    "Xbox 版需要使用者自己的初代 Xbox 版《Halo: Combat Evolved》光盘镜像；仅测试美版地图构建 01.10.12.2276。Custom Edition 需要 HaloCESetup.exe 1.00 和使用者自己的产品密钥；构建工具获取 Bungie 的 1.10 更新。不支持零售版 Halo PC、Anniversary、Master Chief Collection 及后续作品。",
    "需要 iOS／iPadOS 17.4+，或 Apple 芯片上的 macOS 14.4+。PadMint 构建需要 Apple 芯片 Mac、Xcode 26+，首次 Xbox 构建约需 35 GB 空间；Xbox 版也有 GitHub Actions 工作流。Custom Edition 另需 Wine 和固定版本的 M-HT SR 工具。",
    "已知局限包括首次使用卡顿、Xbox 纹理较模糊、偶发手柄失联，以及 Chimera 等 DLL 模组无法加载。",
    "项目没有整体公开许可授权；RIGHTS-STATUS.md 写明未获发布授权。重建的 Bungie／Microsoft 代码和原游戏素材保留其权利。"
  ],
  "scope": "partial",
  "targets": [
    "game"
  ],
  "url": "https://github.com/chrissotraidis/projectreach",
  "verification": "source-reviewed",
  "verified_at": "2026-10-18"
}
