# Halo CE Decomp Remix: VR, PC and Android port

> Adapts the Halo: Combat Evolved Xbox decompilation into builds for standalone VR headsets, Windows PC and Android. The port adds VR interaction and controller handling, PC and mobile launch paths, game-data import and campaign networking. It draws on the OpenCE port and requires the player's Halo game data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/moistman42069/HaloCE-DecompRemix-VR-PC-Android>
- Primary source: <https://github.com/moistman42069/HaloCE-DecompRemix-VR-PC-Android/blob/f9ef816e9a15d94070b4c8f62a616436f8eb8349/README.md>
- Catalog page: <https://awesomerea.org/resources/halo-ce-decomp-remix-vr-case/>
- Record JSON: <https://awesomerea.org/resources/halo-ce-decomp-remix-vr-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/halo-ce-decomp-remix-vr-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide a personal Halo game image or data set.
- **Prerequisites:** Quest builds require sideloading; Windows PC VR requires an OpenXR runtime.
- **Limits:** Several VR interactions, broad mod support and some device paths remain experimental.
- **License:** AGPL-3.0-or-later.

## Primary sources

1. <https://github.com/moistman42069/HaloCE-DecompRemix-VR-PC-Android/blob/f9ef816e9a15d94070b4c8f62a616436f8eb8349/README.md>
2. <https://github.com/moistman42069/HaloCE-DecompRemix-VR-PC-Android/blob/f9ef816e9a15d94070b4c8f62a616436f8eb8349/UPSTREAM-README.md>

## More in Games

- [Halo CE on RG35XX H: porting Halo: Combat Evolved to H700 handhelds](https://awesomerea.org/resources/halo-ce-rg35xx/index.md) · Case study
- [Halo: Combat Evolved: a decompilation-based PS Vita port](https://awesomerea.org/resources/halo-ce-vita-case/index.md) · Case study
- [HarkinianPad: an iOS port of Ocarina of Time via Ship of Harkinian](https://awesomerea.org/resources/harkinianpad-case/index.md) · Case study
- [Harvest: decompiling and porting Massive Encounter](https://awesomerea.org/resources/harvest-massive-encounter-case/index.md) · Case study
- [Heretic2: adapting reconstructed game code to Yamagi Quake II](https://awesomerea.org/resources/heretic2-yamagi-reconstruction-case/index.md) · Case study
- [HK: Dual Souls: an AYN Thor port of Hollow Knight](https://awesomerea.org/resources/dual-souls-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
