# GTA4Unity: reconstructing the GTA IV world in Unity

> GTA4Unity reconstructs GTA IV world loading and rendering in Unity 6 using the player's original game files. It parses IMG archives, WDR/WFT models, WTD textures, IDE definitions and IPL/WPL placements, converts RAGE coordinates to Unity space and streams world geometry through Unity's Entity Component System.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Infinity-Loops/GTA4Unity>
- Primary source: <https://github.com/Infinity-Loops/GTA4Unity/blob/c107e46cf8ab4e3d42f9c0bf685f80bb732a3609/README.md>
- Catalog page: <https://awesomerea.org/resources/gta4unity-case/>
- Record JSON: <https://awesomerea.org/resources/gta4unity-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gta4unity-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows, Unity 6 version 6000.4.0f1 or newer, and a licensed GTA IV installation are required.
- **Prerequisites:** At least 8 GB RAM is required.
- **Limits:** Physics, vehicles, pedestrians and gameplay are not implemented yet.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/Infinity-Loops/GTA4Unity/blob/c107e46cf8ab4e3d42f9c0bf685f80bb732a3609/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
