# GRB Modding Knowledgebase

> GRB Modding Knowledgebase documents Ghost Recon: Breakpoint’s Anvil .forge archives, nested .data resources and asset replacement workflow. Its Python inspectors examine MotionCloth files, list resource types, compare forge indexes and diff gameplay database records to explore field layouts.

- Type: Project
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/dataterminals/grb-modding-knowledgebase>
- Primary source: <https://github.com/dataterminals/grb-modding-knowledgebase/blob/4641d9b938ea81a3267873716f268c1c17883433/README.md>
- Catalog page: <https://awesomerea.org/resources/grb-modding-knowledgebase/>
- Record JSON: <https://awesomerea.org/resources/grb-modding-knowledgebase/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/grb-modding-knowledgebase/index.md)

## Requirements & limits

- **Prerequisites:** Inspection requires Ghost Recon: Breakpoint game data; the Data Inspector uses the game’s DLL for Oodle decompression.
- **Limits:** The project describes itself as a living research project with open questions.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/dataterminals/grb-modding-knowledgebase/blob/4641d9b938ea81a3267873716f268c1c17883433/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
