# Ratchet & Clank: Going Mobile: output-matched Java reconstruction

> Ratchet & Clank: Going Mobile reconstructs ten Java classes for game version 1.1.0. Its pipeline compiles with Sun javac 1.4.1, runs ProGuard 3.2 and WTK 2.2 preverification, then compares methods and class files with retail output; the author reports exact matches for all ten classes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Clank700/going-mobile-decomp>
- Primary source: <https://github.com/Clank700/going-mobile-decomp/blob/dcdb27ddb470306e67cf3f1a063ad4f7046277bc/README.md>
- Catalog page: <https://awesomerea.org/resources/going-mobile-java-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/going-mobile-java-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/going-mobile-java-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** A legitimate original game copy and the pinned Sun javac 1.4.1, ProGuard 3.2 and WTK 2.2 toolchain for output comparison.
- **Testing evidence:** The author reports 351/351 exact methods and 10/10 byte-identical class files for the tested inputs.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Clank700/going-mobile-decomp/blob/dcdb27ddb470306e67cf3f1a063ad4f7046277bc/README.md>
2. <https://github.com/Clank700/going-mobile-decomp/blob/dcdb27ddb470306e67cf3f1a063ad4f7046277bc/docs/ARCHITECTURE.md>

## More in Games

- [Ratchet & Clank: Size Matters — scoped PS2 matching decompilation](https://awesomerea.org/resources/ratchet-clank-size-matters-decomp-case/index.md) · Case study
- [Ratchet & Clank: Up Your Arsenal — byte-exact PlayStation 2 decompilation](https://awesomerea.org/resources/rac3-uya-decomp/index.md) · Case study
- [Rayman: matching decompilation of the PAL PS2 main executable](https://awesomerea.org/resources/rayman-pal-ps2-decomp-case/index.md) · Case study
- [re4: a byte-identical decompilation of the Resident Evil 4 GameCube debug build](https://awesomerea.org/resources/re4-gamecube-debug-decomp-case/index.md) · Case study
- [ReC98: the Touhou PC-98 Restoration Project](https://awesomerea.org/resources/rec98-touhou-pc98-restoration-case/index.md) · Case study
- [Resident Evil Director's Cut Dual Shock: a matching PlayStation decompilation](https://awesomerea.org/resources/resident-evil-directors-cut-dual-shock-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
