# God of War II: an Android arm64 static recompilation build kit

> God of War II is the target of an Android arm64 build kit that translates the PS2 game's Emotion Engine executable to C++ with PS2Recomp. The kit adds an Android host layer, an ISO importer and a raw Vulkan Graphics Synthesizer backend. The author reports that the APK builds, while boot, graphics, input and audio work on a physical device remains pending.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/EvilNathan/gow2-android-build-kit>
- Primary source: <https://github.com/EvilNathan/gow2-android-build-kit/blob/058116540d1aa3f6519b29385969d4d06d2e969a/README.md>
- Catalog page: <https://awesomerea.org/resources/god-of-war-ii-android-case/>
- Record JSON: <https://awesomerea.org/resources/god-of-war-ii-android-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/god-of-war-ii-android-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own God of War II USA ISO, SCUS_974.81 version 1.01, is required.
- **Prerequisites:** An arm64 Android 9 or newer device with adb is required for device work.
- **Prerequisites:** Building requires JDK 17, Android SDK platform 35, NDK 27.3.13750724, CMake, Git and Python 3.10+; Windows uses Visual Studio C++ tools, while Linux uses Ninja or Make.
- **Limits:** Device boot and pixel output remain pending; sensor, touch and audio code is untested.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/EvilNathan/gow2-android-build-kit/blob/058116540d1aa3f6519b29385969d4d06d2e969a/README.md>
2. <https://github.com/EvilNathan/gow2-android-build-kit/blob/058116540d1aa3f6519b29385969d4d06d2e969a/LICENSE>

## More in Games

- [God of War II: static recompilation for Windows](https://awesomerea.org/resources/gow2-native/index.md) · Case study
- [God of War PS2 static recompilation: a native Windows port via PS2Recomp](https://awesomerea.org/resources/god-of-war-ps2-recomp-case/index.md) · Case study
- [God of War — Native PC: static recompilation of the PS2 game](https://awesomerea.org/resources/gow-native-pc-case/index.md) · Case study
- [God of War — Native Port: a PS2 static recompilation with native hardware services](https://awesomerea.org/resources/god-of-war-native-port-case/index.md) · Case study
- [God of War — Tobiichi Port: statically recompiling God of War for PC](https://awesomerea.org/resources/tobiichi-gow-case/index.md) · Case study
- [God of War: Ascension — static recompilation of the PS3 game](https://awesomerea.org/resources/god-of-war-ascension-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
