# GLSMAC: reimplementing Alpha Centauri and Alien Crossfire

> GLSMAC is an OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire. The current version heading is v0.3+. The first launch asks for the original installation path and loads its images and sounds. cmake -S . -B build -DCMAKE_BUILD_TYPE=Release && make -C build is the release build. Linux packages include CMake, SDL2, SDL2_image, FreeType, GLU, GLEW, ossp-uuid, and yaml-cpp. Windows builds use Visual Studio 2022.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/afwbkbc/glsmac>
- Primary source: <https://github.com/afwbkbc/glsmac/blob/ee5379564b105ec617b1b75715d9f8835adfca1b/README.md>
- Catalog page: <https://awesomerea.org/resources/glsmac/>
- Record JSON: <https://awesomerea.org/resources/glsmac/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/glsmac/index.md)

## Requirements & limits

- An original Alpha Centauri installation, including Alien Crossfire for that expansion. CMake and the libraries listed above.
- License: AGPL, for the GLSMAC code.

## Primary sources

1. <https://github.com/afwbkbc/glsmac/blob/ee5379564b105ec617b1b75715d9f8835adfca1b/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
