# Gears of War 3: a XenonRecomp PC port from the Xbox 360 disc

> Gears of War 3 — PC port builds a native Windows version from a user-owned Xbox 360 disc image. Its pipeline unpacks the XEX and translates PowerPC code to C++ with XenonRecomp, then runs it on a replacement kernel and Xenia graphics components. Research notes map functions, data layouts and game file formats.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/KiltedKernel/gears-of-war-3-pc-port>
- Primary source: <https://github.com/KiltedKernel/gears-of-war-3-pc-port/blob/520ca95fac453a1646c02ba332d2aef733533e5c/docs/REVERSE_ENGINEERING.md>
- Catalog page: <https://awesomerea.org/resources/gears-of-war-3-pc-port-case/>
- Record JSON: <https://awesomerea.org/resources/gears-of-war-3-pc-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gears-of-war-3-pc-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires a user-owned Gears of War 3 disc image of the supported version.
- **Prerequisites:** Requires 64-bit Windows 10/11, a Direct3D 12 GPU, a Haswell or Zen class processor, approximately 25 GB of free space and the documented build tools.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/KiltedKernel/gears-of-war-3-pc-port/blob/520ca95fac453a1646c02ba332d2aef733533e5c/docs/REVERSE_ENGINEERING.md>
2. <https://github.com/KiltedKernel/gears-of-war-3-pc-port/blob/520ca95fac453a1646c02ba332d2aef733533e5c/README.md>
3. <https://github.com/KiltedKernel/gears-of-war-3-pc-port/blob/520ca95fac453a1646c02ba332d2aef733533e5c/docs/STATUS.md>

## More in Games

- [Gears of War: Judgment for PC: an Xbox 360 static recompilation](https://awesomerea.org/resources/gears-of-war-judgment-pc-case/index.md) · Case study
- [Genma Recomp: an Xbox port with REA investigations of Warlords HD](https://awesomerea.org/resources/genma-recomp-case/index.md) · Case study
- [gh3: statically recompiling Guitar Hero III for Windows](https://awesomerea.org/resources/gh3-guitar-hero-iii-case/index.md) · Case study
- [GHMetalRecomp: a Windows static recompilation of Guitar Hero: Metallica](https://awesomerea.org/resources/ghmetalrecomp-case/index.md) · Case study
- [Ghost in the Shell: a PlayStation recompilation setup host](https://awesomerea.org/resources/ghost-in-the-shell-psxrecomp-case/index.md) · Case study
- [GHVanHRecomp: a native Guitar Hero: Van Halen port](https://awesomerea.org/resources/ghvanhrecomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
