# GBARecomp

> GBARecomp is a beta static-recompilation framework for the Game Boy Advance. It translates ARM7TDMI ARM and Thumb code into C++, compiles that into a native application, and links it to a shared runtime for the PPU, audio, DMA, timers, interrupts, cartridge saves, GPIO, and input.

- Type: Tool
- Targets: Game
- Category: Native analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/gbarecomp>
- Primary source: <https://github.com/mstan/gbarecomp/blob/351572f954d1dbcce129b31da9782355e274d4e5/README.md>
- Catalog page: <https://awesomerea.org/resources/gbarecomp/>
- Record JSON: <https://awesomerea.org/resources/gbarecomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gbarecomp/index.md)

## Requirements & limits

- The README says the framework is in beta. A safe interpreter remains for code that cannot yet be resolved statically.
- The README names no license.

## Primary sources

1. <https://github.com/mstan/gbarecomp/blob/351572f954d1dbcce129b31da9782355e274d4e5/README.md>

## More in Native binaries

- [Ghidra Function ID dataset repository](https://awesomerea.org/resources/ghidra-fidb-repo/index.md) · Project
- [BinaryAudit](https://awesomerea.org/resources/binaryaudit/index.md) · Project
- [Zomboid Decompiler](https://awesomerea.org/resources/zomboid-decompiler/index.md) · Tool
- [Ghidra Wasm Plugin](https://awesomerea.org/resources/ghidra-wasm-plugin/index.md) · Tool
- [dx-shader-decompiler](https://awesomerea.org/resources/dx-shader-decompiler/index.md) · Tool
- [agsutils](https://awesomerea.org/resources/agsutils/index.md) · Tool

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
