Documentation
Game Boy Advance LCD Interface
Game Boy Advance LCD Interface documents the handheld's 40-pin and 32-pin display connectors and interprets their pixel clock, RGB data, latch and synchronization signals. Pin tables and captured waveforms describe signal edges, the approximate refresh rate and changes during vertical blanking.
- Targets
- Protocol
- Category
- Protocol analysis tools
- Relationship
- Learning resource
- Sources reviewed
- Stars
- 73
- Last commit
- 2025-05-25
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Scope: The pinouts cover 40-pin and 32-pin Game Boy Advance LCD interfaces.
- Limits: The LCD model numbers are identified as potential matches because datasheets were unavailable.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{gba-lcd-interface,
title = {{Game Boy Advance LCD Interface}},
howpublished = {\url{https://github.com/squk/GBA-LCD}},
url = {https://github.com/squk/GBA-LCD},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gba-lcd-interface/}}
}Plain text
Game Boy Advance LCD Interface. https://github.com/squk/GBA-LCD (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gba-lcd-interface/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · squk/GBA-LCD · Revision 6546ccf
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