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Game Boy Advance LCD Interface

Game Boy Advance LCD Interface documents the handheld's 40-pin and 32-pin display connectors and interprets their pixel clock, RGB data, latch and synchronization signals. Pin tables and captured waveforms describe signal edges, the approximate refresh rate and changes during vertical blanking.

Targets
Protocol
Category
Protocol analysis tools
Relationship
Learning resource
Sources reviewed
Stars
73
Last commit
2025-05-25
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Scope: The pinouts cover 40-pin and 32-pin Game Boy Advance LCD interfaces.
  • Limits: The LCD model numbers are identified as potential matches because datasheets were unavailable.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{gba-lcd-interface,
  title = {{Game Boy Advance LCD Interface}},
  howpublished = {\url{https://github.com/squk/GBA-LCD}},
  url = {https://github.com/squk/GBA-LCD},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gba-lcd-interface/}}
}

Plain text

Game Boy Advance LCD Interface. https://github.com/squk/GBA-LCD (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gba-lcd-interface/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · squk/GBA-LCD · Revision 6546ccf

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