# Frogger: SNES disassembly and ROM reconstruction

> Frogger's SNES port is reconstructed as assembly with ROM and RAM maps, SPC700 audio-engine code, and scripts for extracting assets from an original ROM. The author reports that the disassembly assembles completely; the included Asar-based framework provides the assembly workflow.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Yoshifanatic1/Frogger-SNES-Disassembly>
- Primary source: <https://github.com/Yoshifanatic1/Frogger-SNES-Disassembly/blob/fb8c432f6c7a3910f20b29c6e05c159567e32608/FROGGER/Note.txt>
- Catalog page: <https://awesomerea.org/resources/frogger-snes-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/frogger-snes-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/frogger-snes-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Frogger ROM is needed to extract assets before assembly.
- **Prerequisites:** The supplied batch scripts use Windows components; other operating systems require replacement scripts.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/Yoshifanatic1/Frogger-SNES-Disassembly/blob/fb8c432f6c7a3910f20b29c6e05c159567e32608/FROGGER/Note.txt>
2. <https://github.com/Yoshifanatic1/Frogger-SNES-Disassembly/blob/fb8c432f6c7a3910f20b29c6e05c159567e32608/Framework%20Readme.txt>

## More in Games

- [FS15 Reconstruction: Farming Simulator 15 and GIANTS Engine 6 component recovery](https://awesomerea.org/resources/fs15-reconstruction-case/index.md) · Case study
- [FUEL: decompilation of the 2009 PC game](https://awesomerea.org/resources/fuel-decomp/index.md) · Case study
- [Fusion: reconstructing Rovio's game-engine libraries](https://awesomerea.org/resources/fusion-rovio-engine-case/index.md) · Case study
- [Gazillionaire: reconstructing the Steam AIR/Flex game](https://awesomerea.org/resources/gazillionaire-reconstruction-case/index.md) · Case study
- [Geometry Dash: reconstructing Android game classes from ARM64 disassembly](https://awesomerea.org/resources/geometry-dash-android-class-reconstruction-case/index.md) · Case study
- [Glover: an in-progress Nintendo 64 decompilation](https://awesomerea.org/resources/glover-n64-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
