# FreeSynd: Syndicate engine reimplementation

> FreeSynd reimplements the engine for Bullfrog's Syndicate using the original game's data files. Its source covers missions, rendering, sound and gameplay; the changelog documents work on vehicle pathfinding and mission inspection. The project runs on Windows, Linux and Mac.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-10
- Original resource: <https://sourceforge.net/projects/freesynd/>
- Primary source: <https://sourceforge.net/p/freesynd/freesynd/ci/2dba25a758a69ee2a5bf4dd7cb368239f1f0e23a/tree/README>
- Catalog page: <https://awesomerea.org/resources/freesynd-case/>
- Record JSON: <https://awesomerea.org/resources/freesynd-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/freesynd-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires data files from the original Syndicate; Syndicate Plus and Syndicate Wars data are unsupported.
- **Prerequisites:** Building requires CMake 3.28, Conan 2, Python 3, a C++ compiler, SDL 2, SDL_mixer, SDL_image and libpng.
- **Limits:** Agent AI is partially operational, pathfinding needs improvement and not all weapons function correctly.
- **License:** GNU General Public License, version 3.

## Primary sources

1. <https://sourceforge.net/p/freesynd/freesynd/ci/2dba25a758a69ee2a5bf4dd7cb368239f1f0e23a/tree/README>
2. <https://sourceforge.net/p/freesynd/freesynd/ci/2dba25a758a69ee2a5bf4dd7cb368239f1f0e23a/tree/INSTALL>
3. <https://sourceforge.net/p/freesynd/freesynd/ci/2dba25a758a69ee2a5bf4dd7cb368239f1f0e23a/tree/packaging/ChangeLog>
4. <https://sourceforge.net/p/freesynd/freesynd/ci/2dba25a758a69ee2a5bf4dd7cb368239f1f0e23a/tree/>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
