# FreeSci: a QuakeC reimplementation of Scientist Hunt

> FreeSci reimplements Scientist Hunt, a Half-Life multiplayer mod about containing rapidly multiplying scientists, as a QuakeC game for FreeHL and the Nuclide SDK. The source covers client HUD and team menus, server rules for the hunt, stealth, slaughter, madness, invasion and fear modes, scientist monster behaviour, spawn-data parsing, player movement and entity definitions for the mod's weapons.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-10
- Original resource: <https://sourceforge.net/projects/freesci/>
- Primary source: <https://sourceforge.net/p/freesci/code/ci/019e2c531ae20d44b56a3d964b097d852b813851/tree/README.md>
- Catalog page: <https://awesomerea.org/resources/freesci-scientist-hunt-case/>
- Record JSON: <https://awesomerea.org/resources/freesci-scientist-hunt-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/freesci-scientist-hunt-case/index.md)

## Requirements & limits

- **Prerequisites:** Building needs the Nuclide SDK with fteqw and fteqcc; playing needs a FreeHL installation with the Half-Life valve directory.
- **Limits:** The README lists the Live in Fear game mode, arsenal file loading, some special CVARs and walking scientists in Stealth Hunting as still missing.
- **License:** ISC License.

## Primary sources

1. <https://sourceforge.net/p/freesci/code/ci/019e2c531ae20d44b56a3d964b097d852b813851/tree/README.md>
2. <https://sourceforge.net/p/freesci/code/ci/019e2c531ae20d44b56a3d964b097d852b813851/tree/LICENSE>
3. <https://sourceforge.net/p/freesci/code/ci/019e2c531ae20d44b56a3d964b097d852b813851/tree/instructions.txt>
4. <https://sourceforge.net/p/freesci/code/ci/019e2c531ae20d44b56a3d964b097d852b813851/tree/>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
