# FinFan: rebuilding Final Fantasy from ROM analysis

> FinFan remakes the original Final Fantasy in C++ and Allegro using graphics and data tables extracted from a user-supplied US ROM. The author based much of the game code on a published disassembly, disassembled further sections and inferred behavior from observation, while changing several menus and battle features.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/aldonunez/FinFan>
- Primary source: <https://github.com/aldonunez/FinFan/blob/5c15bd0a488c78976fa7c8f702eb7e6011ea984a/README.md>
- Catalog page: <https://awesomerea.org/resources/finfan-case/>
- Record JSON: <https://awesomerea.org/resources/finfan-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/finfan-case/index.md)

## Requirements & limits

- **Prerequisites:** A US version of the original Final Fantasy ROM is required; run the resource extractor before the game.
- **Prerequisites:** Builds use Visual Studio 2010 and Allegro 5.2.
- **License:** Apache-2.0.

## Primary sources

1. <https://github.com/aldonunez/FinFan/blob/5c15bd0a488c78976fa7c8f702eb7e6011ea984a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
