# Forza Horizon 6: asset formats and executable findings

> Forza Horizon 6 format notes and tools document the PC game's asset layout and investigated swatchbin textures, FMOD/FSB5 audio, Bink 2 video, PGZP containers and .str text tables. Python tools read or repack selected files, while separate scripts inspect RTTI and disassembly in the game's executable.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Adrak2006/fh6-modding-tools>
- Primary source: <https://github.com/Adrak2006/fh6-modding-tools/blob/72ab6279abe959dcbc3e152333e3a5526b5d5de4/README.md>
- Catalog page: <https://awesomerea.org/resources/fh6-modding-tools-case/>
- Record JSON: <https://awesomerea.org/resources/fh6-modding-tools-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/fh6-modding-tools-case/index.md)

## Requirements & limits

- **Prerequisites:** The game-file tools require a user-provided PC Steam copy of Forza Horizon 6.
- **Prerequisites:** Python 3 is required; luttool.py uses numpy, and the reversing scripts use capstone and pefile.
- **Limits:** Several formats, including .modelbin and ZIP method 22, remain undeciphered.
- **License:** MIT license.

## Primary sources

1. <https://github.com/Adrak2006/fh6-modding-tools/blob/72ab6279abe959dcbc3e152333e3a5526b5d5de4/README.md>
2. <https://github.com/Adrak2006/fh6-modding-tools/blob/72ab6279abe959dcbc3e152333e3a5526b5d5de4/docs/FORMATOS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
