# fc3-nx: an experimental Far Cry 3 static recompilation

> fc3-nx uses ReXGlue to translate the Xbox 360 Far Cry 3 PowerPC executable into C++ for a planned Nintendo Switch port. It contains game-specific manifests, analysis and renderer adaptations; the documented PC build links but stops during boot at a guest-memory access.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/barbaruiva25/fc3-nx>
- Primary source: <https://github.com/barbaruiva25/fc3-nx/blob/fd4f80cce3f96b0114d3977679c3a046ba0fae0f/README.md>
- Catalog page: <https://awesomerea.org/resources/fc3-nx-far-cry-3-case/>
- Record JSON: <https://awesomerea.org/resources/fc3-nx-far-cry-3-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/fc3-nx-far-cry-3-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply your own Far Cry 3 Xbox 360 game copy.
- **Prerequisites:** The PC build requires Windows 10/11, VS 2022 Build Tools, LLVM Clang, Python 3 and Ninja.
- **Limits:** The PC boot stops at guest address 0x13C; the Switch stage remains unfinished.
- **License:** GPL-3.0 licensed.

## Primary sources

1. <https://github.com/barbaruiva25/fc3-nx/blob/fd4f80cce3f96b0114d3977679c3a046ba0fae0f/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
