# EmeraldRecomp: statically recompiling Pokémon Emerald

> EmeraldRecomp is a static recompilation of Pokémon Emerald for the Game Boy Advance, built on gbarecomp. Version 0.0.1 boots through the BIOS intro to the title screen and into gameplay. Paths the static recompiler has not covered run in an interpreter the first time, then are JIT-compiled and remembered.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/EmeraldRecomp>
- Primary source: <https://github.com/mstan/EmeraldRecomp/blob/4c0562d911b05d84789b53eeab7208676fedb839/README.md>
- Catalog page: <https://awesomerea.org/resources/emerald-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/emerald-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/emerald-recomp-case/index.md)

## Requirements & limits

- The USA ROM SHA-1 is f3ae088181bf583e55daf962a92bb46f4f1d07b7. The runtime refuses an unrecognized ROM. A Windows package is EmeraldRecomp-windows-x64.
- License: PolyForm Noncommercial 1.0.0.

## Primary sources

1. <https://github.com/mstan/EmeraldRecomp/blob/4c0562d911b05d84789b53eeab7208676fedb839/README.md>

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- [F-Zero Recomp: statically recompiling F-Zero](https://awesomerea.org/resources/fzero-recomp-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
