# DSHBA

> DSHBA emulates Game Boy Advance games and provides an ImGui debugger for examining memory, registers, and execution. An optional Capstone-dependent decompiler supports code inspection. Its cached interpreter and OpenGL renderer run the games under examination.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DenSinH/DSHBA>
- Primary source: <https://github.com/DenSinH/DSHBA/blob/bc1bbfc88dbbceac5b293a94a5f98dc902f8ff58/README.md>
- Catalog page: <https://awesomerea.org/resources/dshba/>
- Record JSON: <https://awesomerea.org/resources/dshba/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dshba/index.md)

## Requirements & limits

- **Prerequisites:** Building requires SDL; running requires an OpenGL 3.3-capable GPU.
- **Prerequisites:** The decompiler requires Capstone with ARM support and capstone.dll.
- **Limits:** The author reports that timing-sensitive AGS tests remain failing.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/DenSinH/DSHBA/blob/bc1bbfc88dbbceac5b293a94a5f98dc902f8ff58/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
