# DSDS: Dark Souls 1 map viewer and engine reimplementation

> DSDS reimplements parts of the Dark Souls 1 engine to display game maps from a Steam installation of Prepare to Die Edition. Its notes list open questions about MSB map parts and how material definitions lead to compiled shaders; map objects, MSB events and regions, and collision are unimplemented.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/somobu/dantelion>
- Primary source: <https://gitlab.com/somobu/dantelion/-/blob/29fd8754bb0f8a6ed8b3ff387e536fb1d7c82674/README.md>
- Catalog page: <https://awesomerea.org/resources/dsds-dark-souls-1-map-viewer-case/>
- Record JSON: <https://awesomerea.org/resources/dsds-dark-souls-1-map-viewer-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dsds-dark-souls-1-map-viewer-case/index.md)

## Requirements & limits

- **Prerequisites:** A Steam installation of DS1 Prepare to Die Edition.
- **Prerequisites:** Run ./run once, then adjust the generated user/cfg.json configuration.
- **Limits:** Map objects, MSB events and regions, and map collision are unimplemented.
- **License:** GNU GPL v3.

## Primary sources

1. <https://gitlab.com/somobu/dantelion/-/blob/29fd8754bb0f8a6ed8b3ff387e536fb1d7c82674/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
