# Drakengard: an experimental PAL PlayStation 2 static recompilation

> A source-only Drakengard project statically recompiles the European PlayStation 2 release toward a native PC port, with a runtime for original hardware and service behavior. The author reports a diagnostic runner reaching Chapter I scenes and rendering Caim, terrain, objects, radar and HUD; sustained gameplay remains unfinished.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/k1gs/Drakengard1Recompile>
- Primary source: <https://github.com/k1gs/Drakengard1Recompile/blob/6186ea67d56dd8dfd07ce050c321cf5203ef2d8a/README.md>
- Catalog page: <https://awesomerea.org/resources/drakengard-1-europe-case/>
- Record JSON: <https://awesomerea.org/resources/drakengard-1-europe-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/drakengard-1-europe-case/index.md)

## Requirements & limits

- **Prerequisites:** Use a locally supplied copy of the SLES-52322 version 1.00 PAL game; game-specific bindings require the verified ELF hash.
- **Prerequisites:** Public checks require Python 3.10 or newer and Git; C++ service checks also require CMake 3.21 or newer and a C++20 compiler.
- **Limits:** No playable build is available; combat, audio, saves and recovery remain unverified.
- **License:** MIT license for original project code and documentation.

## Primary sources

1. <https://github.com/k1gs/Drakengard1Recompile/blob/6186ea67d56dd8dfd07ce050c321cf5203ef2d8a/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
