# DoomRPG-RE: reconstructing Doom RPG in C

> DoomRPG-RE reconstructs Doom RPG as a C program with gameplay, combat, menus, rendering and input modules. Its SDL-based executable loads game data from DoomRPG.zip and builds through CMake with audio and compression dependencies.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Erick194/DoomRPG-RE>
- Primary source: <https://github.com/Erick194/DoomRPG-RE/blob/8ff35da34478170eb3c9d42604184f1174b4558c/README.md>
- Catalog page: <https://awesomerea.org/resources/doomrpg-re-case/>
- Record JSON: <https://awesomerea.org/resources/doomrpg-re-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/doomrpg-re-case/index.md)

## Requirements & limits

- **Prerequisites:** CMake, SDL2, SDL2-Mixer, zlib and FluidSynth are required to build.
- **Prerequisites:** The executable loads DoomRPG.zip as its game data input.
- **License:** GPL-3.0.

## Primary sources

1. <https://github.com/Erick194/DoomRPG-RE/blob/8ff35da34478170eb3c9d42604184f1174b4558c/README.md>
2. <https://github.com/Erick194/DoomRPG-RE/blob/8ff35da34478170eb3c9d42604184f1174b4558c/src/Main.c>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
