# DKR-GC: a native GameCube port of Diddy Kong Racing

> DKR-GC ports the Diddy Kong Racing N64 decompilation to native GameCube PowerPC code. It maps N64 scheduling, storage, graphics and audio services onto libogc2 and GX, and reads game data from a user-supplied ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/RyoSaeba89/DKR-GC>
- Primary source: <https://github.com/RyoSaeba89/DKR-GC/blob/55fd0a5e537159d4bfa5701933d711ce4cbea823/README.md>
- Catalog page: <https://awesomerea.org/resources/dkr-gc-diddy-kong-racing-case/>
- Record JSON: <https://awesomerea.org/resources/dkr-gc-diddy-kong-racing-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dkr-gc-diddy-kong-racing-case/index.md)

## Requirements & limits

- **Prerequisites:** A GameCube capable of running homebrew and a user-supplied Diddy Kong Racing (U) (V1.0) ROM.
- **Prerequisites:** devkitPPC and libogc2 for the port build.
- **Testing evidence:** The author reports end-to-end play on a PAL console.
- **License:** CC0-1.0 licence.

## Primary sources

1. <https://github.com/RyoSaeba89/DKR-GC/blob/55fd0a5e537159d4bfa5701933d711ce4cbea823/README.md>
2. <https://github.com/RyoSaeba89/DKR-GC/blob/55fd0a5e537159d4bfa5701933d711ce4cbea823/PORTING.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
