# Destruction Derby 64: a matching decompilation of the US ROM

> A matching decompilation of the US Nintendo 64 ROM of Destruction Derby 64. The user supplies baserom.z64, SHA-1 a2c0799e13566d1b723299592cfcac9387f25fa7; the default make target rebuilds the ROM and sha1sum checks it against dd64.sha1.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-03
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/murkantor/Destruction-Decomp-64>
- Primary source: <https://github.com/murkantor/Destruction-Decomp-64/blob/4820d11b3aeb1788e3de1b281a584a7b236bb734/README.md>
- Catalog page: <https://awesomerea.org/resources/destruction-derby-64-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/destruction-derby-64-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/destruction-derby-64-decomp-case/index.md)

## Requirements & limits

- **Scope:** The README says the builder supplies Destruction Derby 64 (USA) as baserom.z64 with that SHA-1, and that the ROM is not in the repository. It says a matching build prints build/dd64.z64: OK, and that 1510 of 1548 functions are C. It also describes the repository as a hands-off agent experiment whose author did not review the code.
- **Testing evidence:** The Makefile's default goal is check, which runs sha1sum -c on dd64.sha1. That file expects build/dd64.z64 to have the same SHA-1.
- **License:** The pinned root listing has no LICENSE file, and the README states no license.

## Primary sources

1. <https://github.com/murkantor/Destruction-Decomp-64/blob/4820d11b3aeb1788e3de1b281a584a7b236bb734/README.md>
2. <https://github.com/murkantor/Destruction-Decomp-64/blob/4820d11b3aeb1788e3de1b281a584a7b236bb734/Makefile>
3. <https://github.com/murkantor/Destruction-Decomp-64/blob/4820d11b3aeb1788e3de1b281a584a7b236bb734/dd64.sha1>

## More in Games

- [Devil May Cry 3: a matching PlayStation 2 decompilation](https://awesomerea.org/resources/dmc3-decomp-case/index.md) · Case study
- [Diddy Kong Racing: matching N64 decompilation](https://awesomerea.org/resources/diddy-kong-racing-case/index.md) · Case study
- [Digimon Digital Card Battle: a three-region matching decompilation](https://awesomerea.org/resources/dcb-decomp-case/index.md) · Case study
- [Digimon Rumble Arena: matching PlayStation decompilation](https://awesomerea.org/resources/digimon-rumble-arena-decomp-case/index.md) · Case study
- [Digimon World 2003: byte-matching decompilation and PC port](https://awesomerea.org/resources/dw2003-recomp/index.md) · Case study
- [Digimon World 2: a matching PlayStation decompilation](https://awesomerea.org/resources/digimon-world-2-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
