{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/docs/DEVLOG.md",
    "https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/docs/PSX_PORT_KNOWLEDGE_REPORT.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "Destruction Derby 2 Recompiled provides a setup host and game-specific configuration for locally generating a PlayStation static recompilation from the user's USA disc. It uses PSXRecomp and recomp-ui, with function seeds and symbol mapping. Project notes document a multi-BIN disc identity correction, and the author reports gameplay in a private build.",
  "description_zh": "Destruction Derby 2 Recompiled 提供安装程序和游戏专用配置，可用用户自己的美版光盘在本地生成 PlayStation 静态重编译版本。项目使用 PSXRecomp 和 recomp-ui，包含函数种子及符号映射。开发记录说明了多 BIN 光盘标识的修正；作者报告私人构建版已进入游戏流程。",
  "entry_url": "https://awesomerea.org/resources/destruction-derby-2-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/destruction-derby-2-recomp-case/",
  "evidence_class": 1,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/README.md",
  "group": "cases",
  "id": "destruction-derby-2-recomp-case",
  "json_url": "https://awesomerea.org/resources/destruction-derby-2-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/destruction-derby-2-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/destruction-derby-2-recomp-case/index.md",
  "name": "Destruction Derby 2 Recompiled: a PlayStation setup host for local static recompilation",
  "name_zh": "Destruction Derby 2 Recompiled：PlayStation 本地静态重编译安装程序",
  "preview_kind": "image",
  "preview_url": "https://awesomerea.org/previews/destruction-derby-2-recomp-case.png",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "limits",
    "limits",
    "license"
  ],
  "requirements": [
    "The user's own supported USA Destruction Derby 2 disc image is required; retail BIOS files are supplied locally when needed.",
    "Windows x64 is the documented release platform; Linux and macOS packages remain candidates pending native checks.",
    "Exact-package setup, startup and disc-identity checks remain open for release candidates.",
    "Project-owned files are GPL-3.0-only; PSXRecomp and recomp-ui have separate licences."
  ],
  "requirements_zh": [
    "需要用户自己的受支持美版《Destruction Derby 2》光盘镜像；如需零售 BIOS，也须在本地提供。",
    "文档列出的发行平台为 Windows x64；Linux 和 macOS 安装包仍是待完成原生检查的候选版本。",
    "候选发行包仍需完成安装、启动和光盘标识检查。",
    "项目自有文件采用 GPL-3.0-only；PSXRecomp 与 recomp-ui 另有许可证。"
  ],
  "scope": "partial",
  "targets": [
    "game"
  ],
  "url": "https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
