# Destruction Derby 2 Recompiled: a PlayStation setup host for local static recompilation

> Destruction Derby 2 Recompiled provides a setup host and game-specific configuration for locally generating a PlayStation static recompilation from the user's USA disc. It uses PSXRecomp and recomp-ui, with function seeds and symbol mapping. Project notes document a multi-BIN disc identity correction, and the author reports gameplay in a private build.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/README.md>
- Catalog page: <https://awesomerea.org/resources/destruction-derby-2-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/destruction-derby-2-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/destruction-derby-2-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's own supported USA Destruction Derby 2 disc image is required; retail BIOS files are supplied locally when needed.
- **Limits:** Windows x64 is the documented release platform; Linux and macOS packages remain candidates pending native checks.
- **Limits:** Exact-package setup, startup and disc-identity checks remain open for release candidates.
- **License:** Project-owned files are GPL-3.0-only; PSXRecomp and recomp-ui have separate licences.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/README.md>
2. <https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/docs/DEVLOG.md>
3. <https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp/blob/72ae26264416290c2ad0c1a8656b2ccaf5bb6604/docs/PSX_PORT_KNOWLEDGE_REPORT.md>

## More in Games

- [Destruction Derby Raw: a local PSXRecomp build](https://awesomerea.org/resources/destruction-derby-raw-recomp-case/index.md) · Case study
- [Devil May Cry: an experimental PS2 static recompilation](https://awesomerea.org/resources/dmc-recomp-case/index.md) · Case study
- [Devil Within Co-op: statically recompiling Tekken 5's Devil Within mode](https://awesomerea.org/resources/devil-within-coop-case/index.md) · Case study
- [Dicing Knight. — a native port by static recompilation](https://awesomerea.org/resources/dicing-knight-static-recomp-case/index.md) · Case study
- [Diddy Kong Racing Recompiled: a native Windows port by static recompilation](https://awesomerea.org/resources/diddy-kong-racing-recompiled-case/index.md) · Case study
- [Die Hard Trilogy Recompiled: a PlayStation setup and static recompilation](https://awesomerea.org/resources/die-hard-trilogy-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
