# Demon's Souls PC: a PS3 static recompilation for Windows

> Demon's Souls PC ports the North American PS3 release of Demon's Souls to Windows x64 by lifting PowerPC and SPU code to C and linking it with replacements for PS3 system libraries. It uses Direct3D 12, WASAPI and a .NET launcher; the author reports booting through Boletarian Palace 1-1 on one reference machine.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Leonardorobertomotalvao/demons-souls-pc>
- Primary source: <https://github.com/Leonardorobertomotalvao/demons-souls-pc/blob/5aa4151ee52d54c9aed67471550d70424b7ce85e/README.md>
- Catalog page: <https://awesomerea.org/resources/demons-souls-pc-case/>
- Record JSON: <https://awesomerea.org/resources/demons-souls-pc-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/demons-souls-pc-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10/11 x64 and a GPU supporting D3D12 feature level 12.0 or higher.
- **Prerequisites:** Supply the PS3 North America BLUS30443 game files and a decrypted EBOOT.ELF from your own copy.
- **Limits:** The alpha prototype was validated on one reference machine; later areas and online play remain unsupported or untested.
- **License:** MIT license.

## Primary sources

1. <https://github.com/Leonardorobertomotalvao/demons-souls-pc/blob/5aa4151ee52d54c9aed67471550d70424b7ce85e/README.md>
2. <https://github.com/Leonardorobertomotalvao/demons-souls-pc/blob/5aa4151ee52d54c9aed67471550d70424b7ce85e/docs/06-m0-analysis-findings.md>

## More in Games

- [Demon's Souls: native Windows port of the PS3 game](https://awesomerea.org/resources/demons-souls-recomp-case/index.md) · Case study
- [Destruction Derby 2 Recompiled: a PlayStation setup host for local static recompilation](https://awesomerea.org/resources/destruction-derby-2-recomp-case/index.md) · Case study
- [Destruction Derby Raw: a local PSXRecomp build](https://awesomerea.org/resources/destruction-derby-raw-recomp-case/index.md) · Case study
- [Devil May Cry: an experimental PS2 static recompilation](https://awesomerea.org/resources/dmc-recomp-case/index.md) · Case study
- [Devil Within Co-op: statically recompiling Tekken 5's Devil Within mode](https://awesomerea.org/resources/devil-within-coop-case/index.md) · Case study
- [Dicing Knight. — a native port by static recompilation](https://awesomerea.org/resources/dicing-knight-static-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
