# DEArmoredcoreV: statically recompiling Armored Core V for Linux

> DEArmoredcoreV develops a Linux port of the Xbox 360 game Armored Core V by translating PowerPC instructions to C++ through ReXGlue. Its tools inspect BHD5/BDT, BND3, FLVER, TPF and Xbox 360 texture resources, while research notes track reconstructed behavior by address and function. The author reports an existing Linux package and an unresolved Mission 2 black-screen hang.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/GrayRats/ArmoredcoreV-Port>
- Primary source: <https://github.com/GrayRats/ArmoredcoreV-Port/blob/eddd9d9b1067887807f2e45f554a46ec69eddc05/README.md>
- Catalog page: <https://awesomerea.org/resources/dearmoredcorev-case/>
- Record JSON: <https://awesomerea.org/resources/dearmoredcorev-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dearmoredcorev-case/index.md)

## Requirements & limits

- **Prerequisites:** Linux x86_64, Clang or GCC, CMake, Ninja, Python 3, Node.js and a separately installed ReXGlue SDK 0.10.0 are required for development.
- **Prerequisites:** A user-supplied Armored Core V game image is required.
- **Limits:** Rebuilding the game requires the generated translation and external workspace in addition to the repository source; a Mission 2 black-screen hang remains unresolved.
- **License:** Project code and documentation use GPL-3.0-only.

## Primary sources

1. <https://github.com/GrayRats/ArmoredcoreV-Port/blob/eddd9d9b1067887807f2e45f554a46ec69eddc05/README.md>
2. <https://github.com/GrayRats/ArmoredcoreV-Port/blob/eddd9d9b1067887807f2e45f554a46ec69eddc05/Install.MD>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
