# Dragon Ball Z: Super Saiya Densetsu — recompiling the SNES game in Rust

> This Rust project plays Dragon Ball Z: Super Saiya Densetsu for the SNES in Classic, recompiled, and remastered modes. Classic runs the 65816 code in a vendored jgenesis core and checks Rust routines in lockstep against 28 reference replays. crates/ssd-recomp writes one Rust function per entry address and register width. cargo run --release -p xtask -- recompile generates that code from the local ROM. The checksum-fixed Klepto v1.02 image is 1,048,576 bytes, CRC-32 A8CF4F2A, SHA-1 6b612f6d99f2efc26f26fb22290bc732ada0ea6f. Japanese Rev 1 is CRC-32 ADE7B968, SHA-1 6b5725765ddde078350ec61221ddb9bb252066a7.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JackRushante/DBZ-Super-Saiya-Densetsu-Rust>
- Primary source: <https://github.com/JackRushante/DBZ-Super-Saiya-Densetsu-Rust/blob/ab66c13193929e6171da1bd7d63d237b50526f64/README.md>
- Catalog page: <https://awesomerea.org/resources/dbz-ssd-rust/>
- Record JSON: <https://awesomerea.org/resources/dbz-ssd-rust/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dbz-ssd-rust/index.md)

## Requirements & limits

- Windows 10 or 11 x64 with Vulkan or DirectX 12, or Android 8 or later on 64-bit ARM. The ROM is one of the images in the table above.
- License: GPL-3.0. The vendored SNES core is jgenesis, also GPL-3.0.

## Primary sources

1. <https://github.com/JackRushante/DBZ-Super-Saiya-Densetsu-Rust/blob/ab66c13193929e6171da1bd7d63d237b50526f64/README.md>

## More in Games

- [Drakengard 3: a Windows port through static recompilation](https://awesomerea.org/resources/drakengard-3-recompile-case/index.md) · Case study
- [Drakengard: an experimental PAL PlayStation 2 static recompilation](https://awesomerea.org/resources/drakengard-1-europe-case/index.md) · Case study
- [DriftDroid: an Android port of statically recompiled Mario Kart Wii](https://awesomerea.org/resources/driftdroid-case/index.md) · Case study
- [Driver Recompiled: a psxrecomp setup host that builds the game locally](https://awesomerea.org/resources/driver-recomp-setup-host-case/index.md) · Case study
- [drmario64_recomp: an experimental Dr. Mario 64 recompilation](https://awesomerea.org/resources/dr-mario-64-recomp-case/index.md) · Case study
- [DS Kart Recompiled: statically recompiling Mario Kart DS for PC](https://awesomerea.org/resources/ds-kart-recompiled-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
