{
  "added_at": "2026-11-06",
  "category": "reconstruction-cases",
  "description_en": "Cursed Lands reimplements the engine for Evil Islands and Lost in Astral in Godot, reading maps, models, audio, scripts and tables from the player's own game copy. Its native rendering, combat, AI, scripting and interface systems follow the original game's rules, with releases for desktop, Android and browsers.",
  "description_zh": "Cursed Lands 使用 Godot 重建《Evil Islands》及扩展《Lost in Astral》的引擎，从玩家自备的游戏文件读取地图、模型、音频、脚本和数据表。项目重新编写渲染、战斗、AI、脚本及界面系统，提供桌面、Android 和浏览器版本。",
  "entry_url": "https://awesomerea.org/resources/cursed-lands-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/cursed-lands-case/",
  "evidence_url": "https://github.com/TheWWWorm/CursedLands/blob/24624cee85ae7bfd380739ef9d32e6ed842c6951/README.md",
  "group": "cases",
  "id": "cursed-lands-case",
  "json_url": "https://awesomerea.org/resources/cursed-lands-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/cursed-lands-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/cursed-lands-case/index.md",
  "name": "Cursed Lands: a Godot engine for Evil Islands and Lost in Astral",
  "name_zh": "Cursed Lands：用 Godot 重建《Evil Islands》与《Lost in Astral》引擎",
  "reconstruction_method": "engine-reimplementation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "license"
  ],
  "requirements": [
    "An owned copy of Evil Islands or Lost in Astral is required; the GOG base-game edition is the main tested version.",
    "The browser version requires WebGL 2.",
    "Apache License 2.0."
  ],
  "requirements_zh": [
    "需要自备《Evil Islands》或《Lost in Astral》；基础游戏主要以 GOG 版本测试。",
    "浏览器版本需要 WebGL 2。",
    "采用 Apache License 2.0。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/TheWWWorm/CursedLands",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
