# Cursed Lands: a Godot engine for Evil Islands and Lost in Astral

> Cursed Lands reimplements the engine for Evil Islands and Lost in Astral in Godot, reading maps, models, audio, scripts and tables from the player's own game copy. Its native rendering, combat, AI, scripting and interface systems follow the original game's rules, with releases for desktop, Android and browsers.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-06
- Original resource: <https://github.com/TheWWWorm/CursedLands>
- Primary source: <https://github.com/TheWWWorm/CursedLands/blob/24624cee85ae7bfd380739ef9d32e6ed842c6951/README.md>
- Catalog page: <https://awesomerea.org/resources/cursed-lands-case/>
- Record JSON: <https://awesomerea.org/resources/cursed-lands-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/cursed-lands-case/index.md)

## Requirements & limits

- **Prerequisites:** An owned copy of Evil Islands or Lost in Astral is required; the GOG base-game edition is the main tested version.
- **Prerequisites:** The browser version requires WebGL 2.
- **License:** Apache License 2.0.

## Primary sources

1. <https://github.com/TheWWWorm/CursedLands/blob/24624cee85ae7bfd380739ef9d32e6ed842c6951/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
