# CTR Reload Edition: extending a native Crash Team Racing port

> CTR Reload Edition extends the ctr-native Crash Team Racing port into a Windows edition with a Vulkan renderer and tools for custom tracks and characters. It runs the original game logic while a native engine draws selected races and reads game content from the user's NTSC-U disc image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/LinksTech/CTR-Reload-Edition>
- Primary source: <https://github.com/LinksTech/CTR-Reload-Edition/blob/3242326effbd6c5439ffb58956f67abc8b4ca0f7/README.md>
- Catalog page: <https://awesomerea.org/resources/ctr-reload-edition-case/>
- Record JSON: <https://awesomerea.org/resources/ctr-reload-edition-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ctr-reload-edition-case/index.md)

## Requirements & limits

- **Prerequisites:** Requires the user's Crash Team Racing NTSC-U disc image, SCUS-94426, in .cue/.bin format.
- **Prerequisites:** Requires Windows 10 version 1903 or newer, or Windows 11, with a Vulkan 1.0 driver.
- **Limits:** The current release is 0.7.5 Beta.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/LinksTech/CTR-Reload-Edition/blob/3242326effbd6c5439ffb58956f67abc8b4ca0f7/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
